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Summer Enrichment: 3D Modeling and Video Game Design

Description
Essentials of 3D modeling: Creating 3D environment models, textures and animation for film and games >> Working with 3D objects and menus in the Maya workspace >> Modeling complex forms from simple primitives >> Modeling complex forms from multiple primitives >> Modeling basic architectural structures and interior environments >> Texturing using file textures and bump mapping Culminating Experience: Rendering a short film demonstrating their models Class does not have a lunch period.
Instructor
Phillip Noyes
Fee
$310.00, Early Registration: $225.00
Maximum Students
25
Registration Dates
All Student Registration Period
4/16/2018 through 6/11/2018
Fee Dates
Discounted Fee Registration Period
4/16/2018 through 4/29/2018
Regular Fee Registration Period
4/30/2018 through 6/11/2018
Class Sessions
TitleDayDateTimeLocationDescription
Day 1Mon6/18/20188:00 am to 12:00 pmBurlingame High SchoolIntroduction to the Maya interface and work pipeline AND 3D Modeling with primitives and applying color textures
Day 2Tue6/19/20188:00 am to 12:00 pmBurlingame High SchoolDoing component manipulation of 3D objects AND Pivots and duplication
Day 3Wed6/20/20188:00 am to 12:00 pmBurlingame High SchoolApplying a file texture; U.V. Unwrapping; (if time permits) Create a seamless tile for a game asset or terrain
Day 4Thu6/21/20188:00 am to 12:00 pmBurlingame High SchoolBox modeling using extrusion, edge loops, and cutting/welding techniques
Day 5Fri6/22/20188:00 am to 12:00 pmBurlingame High SchoolFinish assets; Create a demo reel of the week’s work